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My fascination with Giallo began in the '90s, sparked by my deep love for early Argento horror. What truly keeps me coming back is the impeccable 1970s Italian aesthetic—the fashion, hairstyles, makeup, music, and interior design are second to none. And of course, the vibrant Technicolor visuals are absolute eye candy. While some of my friends find the overcomplicated plots frustrating, that complexity is exactly why I love them! So many twists and turns, you'd guess that the cat is doing all of the killings. 🐈🔪🩸

Thank you for your generosity with the Player's Guide. I'm excited to explore.

Just as a note - GIALLOs were called by that name because they emulated a particularly violent kind of post WWII Italian thriller story found in magazines  - the majority of which had a lot of yellow on the covers as a cost-cutting measure. The form existed before the movies did and if the posters  have a lot of yellow to them, it was to remind the core Italian audience of the magazines rather than being yellow in and of themselves.

I do, however, REALLY like what I'm finding here and you're doing a wonderful job of emulating the style of the films. 

Thank you for the history lesson and I am glad you like what I have put together. It is still in it's very early stages.

Loving the aesthetic you have so far! And the premise sounds super interesting.

thank you! The campaign I am working on is very exciting!

loving the visual style and how coherent the theme is to the content! 

Thank you!!!!

As I'm working on the first campaign setting, I'm learning new information I need to add to the book, so stay tuned!

That's so freaking amazing. I love the vibe.

Thanks! Right now the whole thing exists in my head and has not actually been played tested. I feel like the system is a little complex but will make so much more sense when I have the actual campaign setting fleshed out.

Layout is genuinely impressive, it's beautiful yet readable.  Mood is also captured pretty well. Thank you for the game!

Glad you like it!!! Finishing up the main book now. I figured I wouldn't be launching this until the end of the year but I'm moving too fast

Lies by Omission is currently in its second draft and still in active development. I'm working on the overall book layout but I had the player's portion ready to share.

Currently, the plan is to release this digitally for free to get feedback and eventually bring this to Kickstarter with a printed book, a campaign setting, and a custom tarot deck. If you're curious about my history with Kickstarter, you can see my previous projects here: https://www.kickstarter.com/profile/chainassembly/created